Valve overlap - significado y definición. Qué es Valve overlap
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Qué (quién) es Valve overlap - definición

Overlap-add Method; Overlap-add; Overlap add; Overlap-add method

Orbital overlap         
CONCENTRATION OF CHEMICAL ORBITALS ON ADJACENT ATOMS
Overlap matrix; Wikipedia talk:Articles for creation/Orbital Overlap
In chemical bonds, an orbital overlap is the concentration of orbitals on adjacent atoms in the same regions of space. Orbital overlap can lead to bond formation.
valve         
  • [[Gabe Newell]] (foreground) and Doug Lombardi (background), 2007
  • Robin Walker]] at Steam Dev Days 2014
  • Logo until 2018
AMERICAN VIDEO GAME DEVELOPMENT AND DIGITAL DISTRIBUTION COMPANY
Valve Incorporated; PowerPlay (technology); Valve Software; Valve software; Valvesoftware; VALVe Software; Valve, LLC; Valvesoftware.com; VALVe; Valve Corp; Valve (developer); Valve Complete Pack; Valve Inc.; Valve corporation; Valve Time; Valve Corp.; Valve Inc; Valve S.a.r.l; Valve S.a.r.l.; Valve Studio Orchestra; Valve L.L.C.; Impulsonic; Valve Co; List of acquisitions by Valve Corporation; Draft:List of acquisitions by Valve Corporation; Australian Competition and Consumer Commission v Valve Corporation; Valve Corporation v Australian Competition and Consumer Commission; ACCC v Valve Corporation; Valve Corporation v ACCC; Valve (company); Doug Lombardi; Valve corp; Valve LLC; Valve corp.; Valve llc; Valve, llc; History of Valve Corporation
<electronics> UK term for a vacuum tube. (1996-01-10)
Valve         
  • [[Gabe Newell]] (foreground) and Doug Lombardi (background), 2007
  • Robin Walker]] at Steam Dev Days 2014
  • Logo until 2018
AMERICAN VIDEO GAME DEVELOPMENT AND DIGITAL DISTRIBUTION COMPANY
Valve Incorporated; PowerPlay (technology); Valve Software; Valve software; Valvesoftware; VALVe Software; Valve, LLC; Valvesoftware.com; VALVe; Valve Corp; Valve (developer); Valve Complete Pack; Valve Inc.; Valve corporation; Valve Time; Valve Corp.; Valve Inc; Valve S.a.r.l; Valve S.a.r.l.; Valve Studio Orchestra; Valve L.L.C.; Impulsonic; Valve Co; List of acquisitions by Valve Corporation; Draft:List of acquisitions by Valve Corporation; Australian Competition and Consumer Commission v Valve Corporation; Valve Corporation v Australian Competition and Consumer Commission; ACCC v Valve Corporation; Valve Corporation v ACCC; Valve (company); Doug Lombardi; Valve corp; Valve LLC; Valve corp.; Valve llc; Valve, llc; History of Valve Corporation
·noun One of the two similar portions of the shell of a diatom.
II. Valve ·noun One of the pieces or divisions of bivalve or multivalve shells.
III. Valve ·noun One of the pieces into which a capsule naturally separates when it bursts.
IV. Valve ·noun A door; especially, one of a pair of folding doors, or one of the leaves of such a door.
V. Valve ·noun A small portion of certain anthers, which opens like a trapdoor to allow the pollen to escape, as in the barberry.
VI. Valve ·noun A lid, plug, or cover, applied to an aperture so that by its movement, as by swinging, lifting and falling, sliding, turning, or the like, it will open or close the aperture to permit or prevent passage, as of a fluid.
VII. Valve ·noun One or more membranous partitions, flaps, or folds, which permit the passage of the contents of a vessel or cavity in one direction, but stop or retard the flow in the opposite direction; as, the ileocolic, mitral, and semilunar valves.

Wikipedia

Overlap–add method

In signal processing, the overlap–add method is an efficient way to evaluate the discrete convolution of a very long signal x [ n ] {\displaystyle x[n]} with a finite impulse response (FIR) filter h [ n ] {\displaystyle h[n]} :

where h[m] = 0 for m outside the region [1, M]. This article uses common abstract notations, such as y ( t ) = x ( t ) h ( t ) , {\textstyle y(t)=x(t)*h(t),} or y ( t ) = H { x ( t ) } , {\textstyle y(t)={\mathcal {H}}\{x(t)\},} in which it is understood that the functions should be thought of in their totality, rather than at specific instants t {\textstyle t} (see Convolution#Notation).

The concept is to divide the problem into multiple convolutions of h[n] with short segments of x [ n ] {\displaystyle x[n]} :

x k [ n ]     { x [ n + k L ] , n = 1 , 2 , , L 0 , otherwise , {\displaystyle x_{k}[n]\ \triangleq \ {\begin{cases}x[n+kL],&n=1,2,\ldots ,L\\0,&{\text{otherwise}},\end{cases}}}

where L is an arbitrary segment length. Then:

x [ n ] = k x k [ n k L ] , {\displaystyle x[n]=\sum _{k}x_{k}[n-kL],\,}

and y[n] can be written as a sum of short convolutions:

y [ n ] = ( k x k [ n k L ] ) h [ n ] = k ( x k [ n k L ] h [ n ] ) = k y k [ n k L ] , {\displaystyle {\begin{aligned}y[n]=\left(\sum _{k}x_{k}[n-kL]\right)*h[n]&=\sum _{k}\left(x_{k}[n-kL]*h[n]\right)\\&=\sum _{k}y_{k}[n-kL],\end{aligned}}}

where the linear convolution y k [ n ]     x k [ n ] h [ n ] {\displaystyle y_{k}[n]\ \triangleq \ x_{k}[n]*h[n]\,} is zero outside the region [1, L + M − 1]. And for any parameter N L + M 1 , {\displaystyle N\geq L+M-1,\,} it is equivalent to the N-point circular convolution of x k [ n ] {\displaystyle x_{k}[n]\,} with h [ n ] {\displaystyle h[n]\,} in the region [1, N].  The advantage is that the circular convolution can be computed more efficiently than linear convolution, according to the circular convolution theorem:

where:

  • DFTN and IDFTN refer to the Discrete Fourier transform and its inverse, evaluated over N discrete points, and
  • L is customarily chosen such that N = L+M-1 is an integer power-of-2, and the transforms are implemented with the FFT algorithm, for efficiency.